A warm welcome for Michael Rogers, who will be studying Puppetry at the UCONN Puppetry Arts Program for the next 2-3 years. It’s great getting a point of view from someone who drove from the West to the East coast for their passion and desire to build an education in UCONN’s Puppetry Arts program. Michaels […]Read More
Up next on 4 Foam Fingers is Catherine Hicks. She’s a Pixar animator who has worked on some blockbusters like ‘The Good Dinosaur‘ and has an undying passion for puppetry. Take a few moments to learn more about Catherine Hicks and her work here in the Q&A below. You can find all of our interviews […]Read More
This weeks edition is with Richard Mansfield of Mansfield Dark. He’s very much a kindred soul and have a similar approach. The weirdness that his first feature film is titled ‘Wolfskin’ and my first mascot is Wolfun? Totally coincidence and awesome at the same time. 1 – Where did you get your start in Puppetry? Was […]Read More
Welcome to the second installment of 4 Foam Fingers. This week we’re with Fred Chong Rutherford of The Help Machine. Well, the answers are hopefully useful to you! I’m having a very slow go at getting my art out there, now that I’m focused on the puppets, but I’ll get there! What is The Help […]Read More
Our first 4 Foam Fingers Interview is with Gwen Dean from Puppets By Gwen. You may know her from that awesome GoDaddy Superbowl puppet commercial (aka the ‘I Quit Super Bowl Ad’)where she quit her job on live TV to follow her dreams! 1 – Where did you get your start in Puppetry? Was there […]Read More
My move has consumed way more time and energy than one would have ever expected so I sat on this a little longer than I probably wanted too or anticipated. That being said, the first 5 editions of 4 Foam Fingers are set to release every week starting TOMORROW with GoDaddy Superbowl Commercial winner Puppets […]Read More
I’m working on a new series of interviews here called 4 Foam Fingers. The idea is pretty simple to start. Asking 4 basic questions to all of the puppet builders, performers, and creators out there in cyberspace that want to participate. I can’t expect everyone to reply and surely my emails will hit the Trash Bin […]Read More
Everything I don’t know about Gaming is what makes it fun. That’s my approach with Designer Genes and really in many ways my approach in life. If I don’t know about something, I would much rather experience it firsthand on my own opposed to reading about it on the ‘net or having someone tell me […]Read More
I’ve been quiet lately about my progress with Designer Genes mainly because I’ve been working on a lot of things at the same time and there just are not enough hours in the day to get everything sorted out and posted before I’m off to the next task or mission. But here is a brief […]Read More
I’ve been spending a lot of time digging into Designer Genes and the building blocks that makes the game tick. Basically, the Case Studies of the original version are becoming Character/Creature/Test Subject/whatever cards. I have not produced working names for the various card types I need to do a little more research to make sure […]Read More
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